Yujun/Katherine Chen
Research Interests
Human-Centered Real-Time Systems; Embodied Interaction, Ambient Sensing & Somaesthetic Design; Generative Art, Audiovisual Systems & Virtual Production
Education
2024-
Arizona State University, Doctor of Philosophy in Media Arts and Sciences
Researcher at The Imaging Lyceum; PhD Advisor: Prof. Suren Jayasuriya
2015-2019
DePaul University, Master of Fine Art in Film
GPA 3.79/4 MBA: Operation Management, Marketing
2013-2015
Hong Kong Baptist University, Bachelor of Cinema and Television
Relevant Coursework: Mass Communication; Media Research Methods
2011-2013
Hong Kong Baptist University, Teaching English as a Second Language
(Transferred)
Research Experience
PhD
2024–
Ephemeral Echoes — Embodied Ecological Visualization
Studied how gesture-driven interaction with generative point clouds (Kinect/RealSense) can evoke ecological awareness and reflection on human agency.
Audiovisual Cosmic Journeys — Sound-Driven Generative Performance
Investigated how audio-visual mappings (TouchDesigner, MIDI) shape perceptual focus and affect; developed a testbed for studying mapping grammar and performer agency.
Interactive Dimensions — Gesture Semantics Across Sensors
Conducted a comparative Research-through-Design (RtD) study analyzing how different motion sensors (Kinect, Leap Motion, MediaPipe) reconfigure gesture semantics and authorship.
Garden / Flora (in progress) — Ambient Sensing as Legible Co-Author
Developing a responsive environment (Arduino/Raspberry Pi sensors) to explore design patterns for legible, collaborative ambient sensing in ecological visualization.
Machine Learning and Pattern Recognition, Synthesis (theoretical research)
Synthesizing concepts from information theory and philosophy of mind to articulate a framework for preserving human authorship in ML-driven interactive systems.
Master
2017
Wuxia to Kung Fu: Evolution of Hong Kong Action Cinema under Shaw Brothers
Conducted archival research on Shaw Brothers Studio’s evolution (1920s–1980s) and its influence on martial arts cinema. Presented findings at a graduate symposium.
2016
DePaul University, College of Computing and Digital Media
Compiled a database (95+ articles) on diversity’s impact on box office revenue and authored 10+ reports on global film distribution. Researched narrative frameworks for script coverage, analyzed 50+ films, and piloted 20+ projects to integrate research insights into practice.
Undergraduate
2015
Copyright Awareness and Media Download Behavior among Students in China
Designed and administered a questionnaire on media piracy; analyzed data in SPSS and produced a report on the evolution of Chinese copyright policy.
2014
Auteur Theory and Cinematic Styles Analysis
Applied qualitative methodologies to analyze auteur theory, comparing the cinematic styles of Bergman, Bresson, and Billy Wilder. Analyzed the narrative function of color in Zhang Yimou’s Red Sorghum.
Interactive Installations
2025
Ephemeral Echoes [Video Preview]
A four-window installation that visualizes the dissolution of bodily presence into a marine environment using depth tracking.
Algorithmic Gestures [Video Preview]
Uses MediaPipe hand-tracking to turn gestures into real-time algorithmic commands that transform geometric structures.
Liminal Tide [Video Preview] [Video Preview]
A four-window generative installation where Leap Motion hand-tracking controls fluid simulations of ocean cycles.
Air Guitar / Air Keyboard [Video Preview] [Video Preview]
A performance system using MediaPipe and Unity 3D to translate hand gestures into virtual guitar/Keyboard sounds and visuals.
Embodied Fields [Video Preview]
A live A/V system using MediaPipe full-body tracking to map a performer’s motion to sound synthesis and a 3D avatar.
Audiovisual Systems
2025
Audiovisual Cosmic Journeys [Video Preview] [Video Preview]
An 11-minute real-time A/V performance in TouchDesigner translating MIDI/audio into generative space-inspired visuals.
Generative Arts
2025
Surge 涌(Yong) [Video Preview]
A GLSL-based fluid simulation in TouchDesigner visualizing the continuous transformation of virtual matter driven by turbulence.
Luminous Currents 光流 [Video Preview]
A real-time fluid simulation exploring the behavior of digital energy as it flows, collides, and dissolves in a feedback field.
Transient Plexus 瞬息之网 [Video Preview]
A generative visualization of fleeting connection, where particles weave transient networks that appear, fracture, and fade.
The Garden 浮生之庭 [Video Preview]
A generative point-cloud environment that constructs an ever-evolving digital ecosystem of light and motion.
Reconstruction Series [Video Preview] [Video Preview] [Video Preview]
Reconstructs real environments (like a forest) into fragmented digital terrains using 3D scanning and point clouds.
Interactive Applications
2025
MovieBot [Live Demo] [Video Preview]
A multimodal chatbot integrating IMDb recommendations, sentiment analysis, and image processing, built with Streamlit, nltk, and OpenCV.
Film Experience
Dust in the Wind [video preview]
2020
Official Selections: Orlando International Film Fest, etc. (9 in total)
Finalist: Wales International Film Fest, Cyprus International
Award Winner: Tripvill International, Independent-Star Munich
Bury [video preview]
2019
Official Selections: Rolling Ideas, Reel East Texas, etc. (4 in total)
Finalist: Rome Prisma Film Awards
Promise Me [video preview]
2019
Official Selections: San Francisco Short, etc. (7 in total)
Semi-Finalist: BLASTOFF
Award Winner: Falcon International Film Fest
Memories [video preview]
2018
Official Selections: Vegas Cinefest International Fest, etc. (6 in total)
Semi-Finalist: AltFF Alternative, Blow-Up Arthouse, etc. (3 in total)
Award Winner: Feel The Reel International Film Fest
The Sword in Qin [video preview]
2018
Official Selections: Bharat International Film Fest, etc. (6 in total)
Semi-Finalist: ShanghaiPRIDE Film Festival
Award Winner: India Film Fest, WorldFest-Houston, etc. (3 in total)
Employment
2024-2025
The Imaging Lyceum Research Assistant
Developing visual computing curriculum materials, usable demos, and instructional videos to support NSF-funded IUSE projects.
2023-
Yalong International Senior Manager, Mobile Game Distribution
Led game distribution projects on platforms like Bilibili and TikTok, optimizing for industry trends and user needs.
Refined strategies based on user requirements to enhance business outcomes and stay ahead of industry shifts.
2021-2023
Ernst & Young EY wavespace™ Videographer, Editor, and Designer
Spearheaded video projects for clients like Shiseido, Dow, and Dior, transforming visions into visual narratives.
Directed high-quality forum and event productions, including the Smart Customer Service Experience Innovation Forum [video preview] and the China International Import Expo (CIIE) [video preview].
Led in the Metaverse Lab [video preview], aiding clients in embracing the decentralized Metaverse and Web3 economy.
2020-2021
Y-Platform (Multi-channel network) Producer
Crafted 30+ viral videos with premium content, amassing 7.2M TikTok followers and 4M Bilibili subscribers.
Streamlined coordination among crew, influencers, and clients like Peking University and People’s Daily.
2017-2020
Homy Casa, Inc. Project Coordinator, Photographer
Liaised between Chinese factories and top US B2B clients like Amazon, Walmart, and Wayfair, driving sales through market analysis and enhanced marketing materials, including videos and catalogs.
2021
CCTV-10 (Sustainable Fashion & Health Tech Foundation) Media Operations Strategist
Championed the project, turning vision into reality through adept media management.
2016
Stagecoach Entertainment Script Reader
Analyzed scripts, offering coverage of critical elements and pinpointing potential hits for varied audiences.
2015
Phoenix Satellite Television Documentary Director
Directed and edited documentaries, ensuring compelling narratives and top-tier production quality.
2015
Xiamen Television Station News Director
Delivered news content from ideation to broadcast, ensuring cohesive storytelling and high-quality production.
Teaching & Mentoring
2015
Artist Coach/Arts Portfolio Mentor
2013
Art Teacher Volunteer at Daping Primary School, Dayi Town, Wangmo County, Guizhou
2013
English Teacher Intern at Zhuhai Third Primary School, Guangdong
Technical Skills
- Audio & Sound Design
Audition; Pro Tools - Visual Programming
Max/MSP/Jitter
TouchDesigner - Graphics Programming
p5.js; GLSL; OpenGL - Programming Language
Python; C++; Java; JavaScript - 3D & Real-Time Engines
C4D; Blender
Unreal Engine;Unity - Web Design
CSS; HTML - Video Editing & VFX
Premiere;Final Cut Pro
DaVinci Resolve;
After Effects - Design Tool
Photoshop; Procreate;
Illustrator;InDesign;
Spline; Mental Canvas
Language
English: Fluent; Mandarin: Native; Taiwanese: Native;Cantonese: Fluent;
Spanish: DELE Spanish Diploma-Level A2